Sun Rise
A downloadable game
A brief, one level platformer for the 2026 GBAJAM! You can view the source code here: https://git.sr.ht/~mtthgn/sun_rise_gbajam_2026/
Some of my favorite details from this jam:
1. Animated Background tiles! This is something I've wanted to do for a while now, and I felt like my approach ended up working really well. The code assumes a sentinel location for the animated tiles, but now that time constraints are gone I can make those more automatically trackable when compiling levels.
2. Background Blending! The fading effect during the intro uses the GBA's background blending registers. I had never messed around with them until this jam, and it was a lot of fun getting that working.
3. QR Codes! I had fun making the credits page, and I like that QR codes are something you'd never really have seen in a GBA game.
---
A lot of ideas hit the cutting room floor for this jam due to time / life constraints, but I'm excited to keep iterating and improving this one! I'd love to hear what you think.
Credits
| Programming | Matt Hogan | |
| Audio | Evan Tarrh | |
| Art | Kyron Ramsey | |
| Additional Assets (fonts) | VEXED |
| Updated | 2 days ago |
| Published | 5 days ago |
| Status | Released |
| Authors | mtthgn, EF_Kyron, etarrh |
| Genre | Platformer |
| Tags | Game Boy Advance |
| Code license | Mozilla Public License 2.0 (MPL) |
| Average session | A few minutes |
| Content | No generative AI was used |




Leave a comment
Log in with itch.io to leave a comment.